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#SUPERCOW GAME 2007 64 BIT#
Nonetheless, we're planning to wait and see first, until the OS and its applications will have ripened, before we'll be taking further steps in the 64 Bit direction. PCGH: Will UT3 players be able to benefit from a 64 Bit environment and is there a 64 Bit version anyway?Įpic: To assure compatibility, we tested UT3 with Vista 圆4 as well. That's why DX10 has a great impact on performance, while we mostly forgo the integration of new features. Most effects of UT3 are more bound to the fillrate than to basic features like geometry processing. Would be possible with the DX9 path of Vista. With DX10 under Vista we have the possibility to use the video memory moreĮfficently, to be able to display textures with a higher grade of detail as it
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PCGH: How exacly are you utilizing the functions of Direct X 10?Įpic: Unreal Tournament 3 will ship with full DX10 support, with multi-samplingīeing the biggest visible benefit of the new graphics interface. We had no opportunity to test crossfire systems yet, but we are expecting similar results. Wants to have full details at very high resolutions, a SLI-system would be the Influence can be felt significantly, especially at higher resolutions. PCGH: Will SLI and Crossfire provide significant advantages?Įpic: We're testing SLI configurations on a regular basis. Additionally, we also support shader 2.0 graphics hardware, with only a few technical limitations. On high-end cards, including the DX10 models, UT3 runs incredibly smooth already. Generally speaking, the game runs quite smooth with DX9 hardware released by NVidia and Ati since 2006. PCGH: How do the general hardware requirements look like?Įpic: Since optimization work is still ongoing, these details may change everyĭay. So, on the PC, multi-sampling will only be Multi-sampling requires control of the edge-smoothing at a much deeper level than the DX9 interface can provide. PCGH: Is there a possibility to make deferred shading and edge-smoothing work at the same time on DX9 graphics cards?Įpic: Unreal Engine 3 uses deferred shading to speed up the calculation ofĭynamical lighting and shadows. Save $5 when you buy games to play offline-own the games for life.Important questions, answered by Tim Sweeney, lead developer at Epic Games:.
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